Binnorie
Find Mac build on Itch.io and please rate there as well! There were two sisters sat in a bower; Binnorie, O Binnorie There came a...
Find Mac build on Itch.io and please rate there as well! There were two sisters sat in a bower; Binnorie, O Binnorie There came a...
If you’ve never heard of it before, Date Everything! is a 2025 sandbox dating sim / visual novel by Sassy Chap Games, published by Team17. It’s available on PC and all major consoles and lets you romance, befriend, or even annoy over 100 fully voiced household objects in a single suburban home.
You play as a customer support worker who gets replaced by AI on your very first day. Just when life hits rock bottom, a mysterious stranger sends you a pair of magical “Dateviator” glasses that let you see the true, human-like forms of the objects in your house….doors, beds, phones, dice, appliances, even more abstract stuff. Every object has its own personality, story route, and relationship outcome: love, friendship, or full-on enemies, depending on your choices.
It’s ridiculous, funny, and surprisingly emotional, perfect for a cozy but slightly unhinged Let’s Play series.
In case we haven’t met yet: I’m Lover’s Lens, and joining me is Morig and together we’re kicking off a brand-new Let’s Play series on the channel with one of the wildest dating sims we’ve found so far: Date Everything!
If you’re reading this on our site, the full gameplay video is attached at the end of this article – but if you like to read a little before you watch, here’s a recap of our first in-game day, our impressions, and why we’re already obsessed.

For this new series, we wanted something that feels like hanging out with friends: screaming at dialogue options, overanalyzing characters, and laughing at terrible life decisions together.
Date Everything! has big otome energy (routes, romance, feelings, drama), but it leans fully into absurd comedy: you can literally flirt with your front door. The art style mixes a 3D home environment with beautifully illustrated 2D characters for each object, and the fully voiced cast does a ton of heavy lifting in bringing them to life.


The game opens with a painfully relatable scenario:
You start your new job in customer support.
You log in, get smacked with an aggressively cheerful corporate message like “our business is family,” which is always a red flag. Then the calls start rolling in:
You’re constantly choosing between:
We try to be professional (at least on day one), but the game makes it very hard not to lean into chaos.
Just when we start to settle in, the company announces they’re replacing support staff with AI. Even our hyper-corporate manager Tom is being phased out and pretending it’s no big deal, which makes us wonder if he’s secretly part machine. We’re left in a weird state of “labor limbo” that’s funny, but also way too real.

After our career explodes, we get a mysterious DM from a hacker-type stranger on Discord who somehow knows way too much about us. Shortly after, a delivery drone drops off a package at our window.
Inside: a pair of pink-tinted glasses.
The minute we put them on, the world shifts colors pop, the atmosphere changes, and most importantly:
The objects in our house come to life.
These are the Dateviators, the magical glasses that let us interact with our belongings as fully realized characters. This is when the “date everything” part truly begins.


First up: the front door.
With the Dateviators on, it becomes Dorian – a well-dressed, proper gentleman-door who is very big on trust, boundaries, and no-nonsense conversations.
He’s polite but distant, and we immediately end up in the friend zone with our own house door. Honestly, if there’s one thing you do want in your life, it’s a door that at least wants to stay on good terms with you.

The glasses themselves have a personality too: Skylar.
Skylar is pure chaotic sunshine:
She guides us through how the Dateviators work and how to switch between “glasses on / glasses off” modes. We appreciate the tutorial energy… even if Lens is slowly losing it from all the pep.

Our phone becomes Phoenicia – stylish, confident, and absolutely convinced she runs our entire life (which, to be fair, she kind of does).
She:
Her banter with Skylar is amazing – two glass-based objects with big personalities trying to be the most important thing in your life.

Then there’s Maggie, a magnifying glass who thinks she’s the protagonist of a noir detective drama.
She’s got:
To Maggie, your home is full of mysteries, rumors, and secrets. She doesn’t care about your privacy; she cares about evidence. So if you love over-the-top detective types who monologue at you, she’s your girl.

Finally, we go upstairs and awaken the one object that truly knows us: the bed.
Say hello to Betty – flirty, soft, and designed with adorable details like pillow “hair” and a corset-style frame.
From the moment she wakes up, Berry is:
The dialogue here leans straight into otome territory:
We can joke about remembering if we’d slept with someone this pretty, open up about being lonely, or start genuinely building a connection.
By the end of day one, we’ve basically lined up a future date with our own bed, and somehow it feels sweet instead of cursed.


As we meet characters, we unlock a sort of data deck – little profiles that track:
For example:
It’s like having a Pokédex, but instead of elemental types you get emotional damage and romance potential.

After just one in-game day, we’re already sold because:
And from a content creator perspective:

In this first episode, we:
And this is only day one in-game. There are still dozens of objects left to meet, from appliances to truly weird stuff we haven’t even unlocked yet.
Until next time –
Lover’s Lens & Morig 🎮💖

Hi, everyone. I just played through Frozen Hearts, and it left me pleasantly surprised. It’s a short but very worthwhile game by Transparent Games. The...

In this special podcast feature, we sit down with Wudge, the solo developer behind Herotome, an urban fantasy visual novel where superheroes not only save...

So, I just found this otome game called Kiss/kill, and it’s a real nail-biter! Imagine living a double life, balancing on the edge between two...