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Find Mac build on Itch.io and please rate there as well! There were two sisters sat in a bower; Binnorie, O Binnorie There came a...
Find Mac build on Itch.io and please rate there as well! There were two sisters sat in a bower; Binnorie, O Binnorie There came a...
Developed by Papergames, Shining Nikki has rapidly become one of the standout entries in the fashion-gacha genre. Blending full 3D visuals, immersive storydriven styling battles, and robust live-service support, the title has established itself as a benchmark for high-quality dress-up mobile games targeted at a global audience.

Launch & Growth
Event-driven and International Expansion
Though originated in China, Shining Nikki’s global release and multilingual localisation (including English, Japanese, Vietnamese) have expanded its reach beyond Asia. Major content updates, including engine upgrades and graphic enhancements, have kept the title fresh and engaged. For example, in September 2024 the company deployed a renewal update improving lighting and fabric texture performance.


Let’s take a closer look at the game’s recent revenue performance:
| Month | China Revenue | EN Revenue | Taiwan Revenue | Japan Revenue | Vietnam Revenue | Total Revenue |
|---|---|---|---|---|---|---|
| Oct 2024 | $6,100,000 | $400,000 | $140,000 | $120,000 | $15,000 | $6,775,000 |
| Nov 2024 | $6,900,000 | $200,000 | $150,000 | $90,000 | $10,000 | $7,350,000 |
| Dec 2024 | $5,700,000 | $400,000 | $130,000 | $120,000 | $15,000 | $6,365,000 |
| Jan 2025 | $6,000,000 | $300,000 | $140,000 | $140,000 | $14,000 | $6,594,000 |
| Feb 2025 | $3,600,000 | $300,000 | $80,000 | $70,000 | $11,000 | $4,061,000 |
| Aug 2025 | $8,100,000 | $150,000 | $150,000 | $60,000 | $10,000 | $8,470,000 |
| Sep 2025 | $4,100,000 | $170,000 | $80,000 | $40,000 | $10,000 | $4,400,000 |
| Oct 2025 | $3,800,000 | $160,000 | $80,000 | $40,000 | $10,000 | $4,090,000 |


China & Home Market
China remains the core market for the Nikki franchise, and while specific China-only revenue for Shining Nikki is not publicly broken down, prior series entries and franchise commentary suggest China likely contributes the majority of revenue.
International Markets
The global release on 5 July 2021 and localisation into multiple languages show Papergames actively targeting overseas markets. The fact that the first-month spending was roughly US $6.2 million indicates modest but solid global traction, especially given the niche dress-up genre.


Shining Nikki sets itself apart with the following features:
Event-Driven Monetisation: Limited-time costume banners, story events, and high-rarity outfits drive spending and retention. While exact spending data for each event is not published, the first-month revenue figure gives a benchmark for launch momentum.
Global Reach & Localisation: Designed from the ground up to serve international markets, supported with English, Japanese and other language options.
Full 3D Visuals: The game uses detailed 3D character models (e.g., 80,000 polygons per outfit) and advanced lighting/shadow systems to enhance realism.
Hybrid Genre: While fundamentally a dress-up and styling game, it incorporates RPG-like battle mechanics (stylish battles) and a narrative about saving the world of Miraland.
Interactive Fashion Systems: Players collect, mix, and match thousands of costumes; pose characters for media shoots; and engage in social features like Guild Parties.

Core Audience
The styling-dress-up genre traditionally attracts a female-skewing audience (often 18–35 age range). Shining Nikki’s high production value, fashion focus and narrative depth make it appealing beyond casual dress-up players to more engaged gacha-style mobile gamers.
Globalisation Trend
Although rooted in China, Papergames has explicitly targeted global expansion. With over 100 million downloads worldwide, the audience is clearly international, spanning Asia, the Americas, Europe and SEA regions.
Cultural Trends
Shining Nikki’s success aligns with the broader “SHE-conomy” trend in mobile games—titles that focus on female users, fashion and emotional fulfilment rather than purely competitive or shooter-based mechanics. The game’s combining of narrative and fashion mechanics helps capture that underserved segment.

Shining Nikki has shown that a high-quality dress-up game, when backed by robust visuals, deep live-service design and global marketing, can deliver both commercial performance and sustained engagement. With a first-month revenue around US $6.2 million, and over 100 million downloads to date, it stands as one of the successful modern entries in the dress-up/gacha space. Its blend of full-3D styling, narrative content and international localisation continues to set a meaningful standard for the genre.
For more updates and stats like these, check out our other articles here.

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