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Find Mac build on Itch.io and please rate there as well! There were two sisters sat in a bower; Binnorie, O Binnorie There came a...
Find Mac build on Itch.io and please rate there as well! There were two sisters sat in a bower; Binnorie, O Binnorie There came a...
Developed by Papergames, Mr Love: Queen’s Choice (Chinese title Love and Producer) is one of the defining otome mobile games of the late 2010s. Combining a story-driven visual novel structure, celebrity voice acting, and a card-gacha economy, it helped prove that female-focused romance games could deliver blockbuster revenue and long-term live-service engagement in China and abroad.

Launch & Growth
Long-Term Live-Service Presence
Ongoing activity in China: QuestMobile’s 2024 Women’s Economy Insights Report lists Mr Love: Queen’s Choice as one of the top five otome games in China in January 2024, with around 1.21 million monthly active users (MAU) years after launch.
Steady but mature global footprint: App-intelligence providers like Sensor Tower and FoxData show relatively modest but persistent revenue and downloads on Western stores in recent years, with low five-figure monthly revenue and sub-5k monthly downloads per store in the US, indicating a game in a mature, long-tail live-ops stage rather than explosive growth.


Let’s take a closer look at the game’s recent revenue performance:
| Month | China Revenue | Taiwan Revenue | EN Revenue | Japan Revenue | Total Revenue |
|---|---|---|---|---|---|
| Oct 2024 | $2,300,000 | $130,000 | $70,000 | $14,000 | $2,514,000 |
| Nov 2024 | $2,000,000 | $100,000 | $70,000 | $12,000 | $2,182,000 |
| Dec 2024 | $4,200,000 | $120,000 | $70,000 | $12,000 | $4,402,000 |
| Jan 2025 | $3,000,000 | $190,000 | $70,000 | $15,000 | $3,275,000 |
| Feb 2025 | $2,200,000 | $120,000 | $90,000 | $12,000 | $2,422,000 |
| Aug 2025 | $2,100,000 | $120,000 | $60,000 | $14,000 | $2,294,000 |
| Sep 2025 | $2,200,000 | $90,000 | $40,000 | $10,000 | $2,340,000 |
| Oct 2025 | $2,700,000 | $80,000 | $60,000 | $10,000 | $2,850,000 |


China & Home Market
First major domestic otome hit: Academic and industry analyses routinely highlight Love and Producer as China’s pioneering native otome game, marking the start of a “maturity stage” for domestic female-oriented games post-2017.
Female gamer breakthrough: Early coverage emphasised that around 90% of players were women, with the game reaching millions of young female users who historically had fewer AAA titles targeted at them.
Competition at the top of China’s charts: At launch, Love and Producer briefly overtook Honor of Kings on the Chinese App Store’s free charts, underlining its reach in a hyper-competitive market.
2024 market position: By January 2024, QuestMobile’s report shows the Chinese otome field led by newer titles like Love and Deepspace, with Mr Love still maintaining over a million MAUs and ranking among the top five otome games.
International Markets
Regional releases & branding: Outside mainland China, the game is branded and localized as:
US and Japan as key paid markets (App Store): FoxData’s 2024 market insight uses Mr Love as an example of otome titles whose highest revenue share now comes from the US, noting ~US$95k (US) vs ~US$11k (Japan) on the App Store over 2023.
Platform reach: Google Play lists 1M+ downloads for the English Android version alone, representing only part of the global install base once iOS, Chinese Android stores, and other regional clients are included.


Mr Love: Queen’s Choice blends otome romance with light management and gacha elements:
Core Structure
Card-Gacha & Live-Ops Design

Core Audience
Template for successors: The title’s success directly influenced newer otome and romance titles in China, leading to more experimental mechanics (e.g., fully 3D experiences and more mature narratives) in games like Light and Night and Love and Deepspace. Mr Love effectively proved out the model that those later games scaled up.
Women’s economy in games: Reports like QuestMobile’s Women’s Economy Insights and various market analyses point to Mr Love as a flagship early example of China’s “She-conomy” in gaming—a market where women’s spending on romance, fashion, and narrative-driven titles is large enough to rival traditional male-dominated genres.

Mr Love: Queen’s Choice started as a domestic otome experiment in late 2017 and quickly transformed into a high-revenue phenomenon, achieving about US$32 million in a single month and millions of daily active users in China at its peak.
While its growth curve has flattened and newer titles now dominate grossing charts, the game remains a profitable, long-running live-service IP with a cross-media footprint (anime, concerts, localized releases) and a stable core audience of female players. Its commercial trajectory and design make it a key reference point for analyzing the global otome market and the broader rise of female-focused mobile games.
For more updates and stats like these, check out our other articles here.

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