Merry Crisis (Demo)
After a break-up turns your world inside out, you return home for Christmas hoping the change in scenery will give you space to mend a broken heart.
Developed by Papergames (under Infold Games for global publishing), Love and Deepspace has quickly become one of the most commercially successful and technically ambitious entries in the romance-gacha genre. Combining high-fidelity 3D character models, interactive storytelling, and live-service event design, the title represents a new benchmark for immersive narrative gaming.

Launch & Growth
Event-driven and International Expansion
The game made strong inroads beyond China, with overseas markets contributing meaningful shares of revenue. For example, one report shows China accounting for ~60 % of its revenue while the United States and Japan accounted for ~13 % and ~9 % respectively.
Major content updates—new characters and romantic storylines—triggered revenue spikes and sustained engagement.


Let’s take a closer look at the game’s recent revenue performance:
| Month | China Revenue | EN Revenue | Japan Revenue | Taiwan Revenue | Korea Revenue | Total Revenue |
|---|---|---|---|---|---|---|
| Oct 2024 | $48,700,000 | $5,000,000 | $1,300,000 | $900,000 | $140,000 | $56,040,000 |
| Nov 2024 | $67,000,000 | $6,000,000 | $2,400,000 | $1,200,000 | $190,000 | $76,790,000 |
| Dec 2024 | $87,500,000 | $7,000,000 | $2,400,000 | $1,500,000 | $200,000 | $98,600,000 |
| Jan 2025 | $53,100,000 | $11,000,000 | $3,600,000 | $1,700,000 | $400,000 | $69,800,000 |
| Feb 2025 | $48,200,000 | $11,000,000 | $3,500,000 | $1,600,000 | $400,000 | $64,700,000 |
| Aug 2025 | $51,500,000 | $11,000,000 | $2,500,000 | $1,500,000 | $400,000 | $66,900,000 |
| Sep 2025 | $60,700,000 | $1,000,000 | $2,300,000 | $2,300,000 | $300,000 | $66,600,000 |




Love and Deepspace sets itself apart via:
Global Reach & Localization: While China remains key, the game is designed to appeal globally—both via localization and marketing.
3D Realistic Visuals: Unlike many otome games that use 2D art, this title uses realistic-styled 3D modelling, increasing immersion.
Hybrid Genre: While core romance storytelling is central, the game integrates action-RPG combat (players team up with chosen love interests to defeat cosmic enemies “Wanderers”).
Interactive Romance Systems: Players develop emotional bonds with characters—route choices, voice acting, cutscenes, events.
Event-Driven Gacha Mechanics: Limited-time banners, character reruns, story-focused events all drive spending and engagement.

Core Audience: Primarily women aged ~18–35 who enjoy romance narratives, character-driven storytelling, and gacha mechanics.
Globalization: Though rooted in China, the game finds international appeal through high production values and accessible gameplay.
Cultural Trends: Analysts tie the title’s success to broader “SHE-conomy” trends—games designed for and by women, focusing on emotional fulfilment and relationship simulation.

Love and Deepspace has demonstrated that story-driven mobile titles can achieve large-scale commercial success without compromising narrative integrity or production quality. Its combination of cutting-edge 3D technology, event-based engagement, and localized storytelling continues to set a new standard for the global otome market.
For more updates and stats like these, check out our other articles here.

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