Game Image

Love and Deepspace: Market and Revenue Analysis

Written by Devil Darling, Writer, Otome Enthusiast, Horror Lover
Published on October 26, 2025
 

Developed by Papergames (under Infold Games for global publishing), Love and Deepspace has quickly become one of the most commercially successful and technically ambitious entries in the romance-gacha genre. Combining high-fidelity 3D character models, interactive storytelling, and live-service event design, the title represents a new benchmark for immersive narrative gaming.

Seperator

Game Performance and Milestones

Launch & Growth

  • Love and Deepspace launched globally on 18 January 2024.
  • Early on, the game surged in charts: it topped the Free Charts for three consecutive days and broke into the Top 10 Grossing list immediately post-launch.
  • By April 2025, it had reportedly generated over US $826 million in global revenue within its first ~15 months.
  • By September 2025, revenue between the App Store and Google Play surpassed US $750 million.
  • Downloads exceeded 50 million globally by early 2025.

Event-driven and International Expansion
The game made strong inroads beyond China, with overseas markets contributing meaningful shares of revenue. For example, one report shows China accounting for ~60 % of its revenue while the United States and Japan accounted for ~13 % and ~9 % respectively.
Major content updates—new characters and romantic storylines—triggered revenue spikes and sustained engagement.

Love and Deepspace Market and Revenue Analysis 1
Seperator

Love and Deepspace Revenue Statistics

Let’s take a closer look at the game’s recent revenue performance:

MonthChina RevenueEN RevenueJapan RevenueTaiwan RevenueKorea RevenueTotal Revenue
Oct 2024$48,700,000$5,000,000$1,300,000$900,000$140,000$56,040,000
Nov 2024$67,000,000$6,000,000$2,400,000$1,200,000$190,000$76,790,000
Dec 2024$87,500,000$7,000,000$2,400,000$1,500,000$200,000$98,600,000
Jan 2025$53,100,000$11,000,000$3,600,000$1,700,000$400,000$69,800,000
Feb 2025$48,200,000$11,000,000$3,500,000$1,600,000$400,000$64,700,000
Aug 2025$51,500,000$11,000,000$2,500,000$1,500,000$400,000$66,900,000
Sep 2025$60,700,000$1,000,000$2,300,000$2,300,000$300,000$66,600,000
Love and Deepspace Market and Revenue Analysis 2
Seperator

Market Analysis

  • China: The dominant market for Love and Deepspace. With ~60 % of revenue coming from China per the data, the game reflects strong traction in its home market.
  • United States & other overseas markets: Though smaller in volume than China, they represent fast-growing segments. US accounted for ~13 % of global spending in one snapshot.
  • Japan: Strong adoption in Japan (~9 % of revenue) in a market where otome games are well established.
  • Growth Strategy: The game’s blend of high-quality 3D visuals, romance narrative, and action gameplay enables it to capture both typical otome audiences (female 18-35) and fans of mobile RPG/gacha mechanics. Major updates and events drive repeat engagement and monetisation.
Love and Deepspace Market and Revenue Analysis 3
Seperator

Gameplay and Features

Love and Deepspace sets itself apart via:

Global Reach & Localization: While China remains key, the game is designed to appeal globally—both via localization and marketing.

3D Realistic Visuals: Unlike many otome games that use 2D art, this title uses realistic-styled 3D modelling, increasing immersion.

Hybrid Genre: While core romance storytelling is central, the game integrates action-RPG combat (players team up with chosen love interests to defeat cosmic enemies “Wanderers”).

Interactive Romance Systems: Players develop emotional bonds with characters—route choices, voice acting, cutscenes, events.

Event-Driven Gacha Mechanics: Limited-time banners, character reruns, story-focused events all drive spending and engagement.

Seperator

Demographics

Core Audience: Primarily women aged ~18–35 who enjoy romance narratives, character-driven storytelling, and gacha mechanics.

Globalization: Though rooted in China, the game finds international appeal through high production values and accessible gameplay.

Cultural Trends: Analysts tie the title’s success to broader “SHE-conomy” trends—games designed for and by women, focusing on emotional fulfilment and relationship simulation.

Seperator

Love and Deepspace has demonstrated that story-driven mobile titles can achieve large-scale commercial success without compromising narrative integrity or production quality. Its combination of cutting-edge 3D technology, event-based engagement, and localized storytelling continues to set a new standard for the global otome market.

For more updates and stats like these, check out our other articles here.

You may also like this

Twisted Wonderland: What is it About

Twisted Wonderland: What is it About

If you’ve ever wondered what would happen if Disney’s most iconic villains had their own magical academy, Twisted Wonderland has the answer—and it’s every bit...

Love and Deepspace: Veiled Whispers Rerun

Love and Deepspace: Veiled Whispers Rerun

The Love and Deepspace universe continues to expand, invoking both excitement and emotion among players who eagerly await each limited banner and event. With the...

Horror Meets Romance: Bloody Painter Dating Sim

Horror Meets Romance: Bloody Painter Dating Sim

Remember back when creepypastas were all the rage and those iconic, eerie characters came to be? Ever wondered what it might be like to romance...