Eternal Glory Demo
Nine years have passed since the day that curse befell me. Today, for the first time, I return to the ruins of the house where I once lived with my parents.
Developed by Papergames (under Infold Games for global publishing), Love and Deepspace has quickly become one of the most commercially successful and technically ambitious entries in the romance-gacha genre. Combining high-fidelity 3D character models, interactive storytelling, and live-service event design, the title represents a new benchmark for immersive narrative gaming.

Launch & Growth
Event-driven and International Expansion
The game made strong inroads beyond China, with overseas markets contributing meaningful shares of revenue. For example, one report shows China accounting for ~60 % of its revenue while the United States and Japan accounted for ~13 % and ~9 % respectively.
Major content updates—new characters and romantic storylines—triggered revenue spikes and sustained engagement.


Let’s take a closer look at the game’s recent revenue performance:
| Month | China Revenue | EN Revenue | Japan Revenue | Taiwan Revenue | Korea Revenue | Total Revenue |
|---|---|---|---|---|---|---|
| Oct 2024 | $48,700,000 | $5,000,000 | $1,300,000 | $900,000 | $140,000 | $56,040,000 |
| Nov 2024 | $67,000,000 | $6,000,000 | $2,400,000 | $1,200,000 | $190,000 | $76,790,000 |
| Dec 2024 | $87,500,000 | $7,000,000 | $2,400,000 | $1,500,000 | $200,000 | $98,600,000 |
| Jan 2025 | $53,100,000 | $11,000,000 | $3,600,000 | $1,700,000 | $400,000 | $69,800,000 |
| Feb 2025 | $48,200,000 | $11,000,000 | $3,500,000 | $1,600,000 | $400,000 | $64,700,000 |
| Aug 2025 | $51,500,000 | $11,000,000 | $2,500,000 | $1,500,000 | $400,000 | $66,900,000 |
| Sep 2025 | $60,700,000 | $1,000,000 | $2,300,000 | $2,300,000 | $300,000 | $66,600,000 |




Love and Deepspace sets itself apart via:
Global Reach & Localization: While China remains key, the game is designed to appeal globally—both via localization and marketing.
3D Realistic Visuals: Unlike many otome games that use 2D art, this title uses realistic-styled 3D modelling, increasing immersion.
Hybrid Genre: While core romance storytelling is central, the game integrates action-RPG combat (players team up with chosen love interests to defeat cosmic enemies “Wanderers”).
Interactive Romance Systems: Players develop emotional bonds with characters—route choices, voice acting, cutscenes, events.
Event-Driven Gacha Mechanics: Limited-time banners, character reruns, story-focused events all drive spending and engagement.

Core Audience: Primarily women aged ~18–35 who enjoy romance narratives, character-driven storytelling, and gacha mechanics.
Globalization: Though rooted in China, the game finds international appeal through high production values and accessible gameplay.
Cultural Trends: Analysts tie the title’s success to broader “SHE-conomy” trends—games designed for and by women, focusing on emotional fulfilment and relationship simulation.

Love and Deepspace has demonstrated that story-driven mobile titles can achieve large-scale commercial success without compromising narrative integrity or production quality. Its combination of cutting-edge 3D technology, event-based engagement, and localized storytelling continues to set a new standard for the global otome market.
For more updates and stats like these, check out our other articles here.

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