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Meteor Shower: Good Girl + Bad Boy= Amazing Game

Written by Lover's Lens, Writer, Gamer Girl, Podcast Host, Cat Lover
Published on October 24, 2025
 

What started as a small “test project between friends” quickly turned into one of the most heartfelt indie otome releases. Meteor Shower captures the chaos, humor, and tenderness of being a teenage, from awkward crushes and wild classmates to moments of real vulnerability. Behind the story are three lifelong friends: Skai, Pyr Ice, and Jinn, the creative minds who built the world of Seaview and its unforgettable cast.

In this highlight Q&A from Otome Games Podcast, the trio open up about the origins of the game, the emotional core behind their characters, and the real memories that shaped its story. From Taylor’s complicated reputation to Lori’s quiet rebellion, every part of it carries a piece of their shared past.

Listen to the FULL Episode :

Download the Demo from ich.io

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The Team

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Highlights from Meteor Shower Podcast

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What inspired you to create Meteor Shower?

Skai: Hi, I’ve been here before, I’m Skai again, and this time I’m talking about a game that I made with my friends from high school actually, Jinn and Pyr. We grew up together, and it’s only fitting that we’d start off our game-making endeavors making a game that is set in high school. Meteor Shower is a little passion project that got out of hand, it was supposed to be our test run, but it became the foundation for the sequel we want to make later when these characters are adults. Right now, they’re kids, and we’re just living that nice youthful experience through them.

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How would you describe it to new players?

Jinn: I’d describe it as a coming-of-age teen romance, with a lot of humor and self-awareness. It’s not just about love; it’s about figuring out who you are.

Skai: Essentially, imagine a “good girl x bad boy” trope, but the girl’s not stuck-up and the bad boy isn’t abusive, just awkward and funny. It’s a teen rom-com set in high school, inspired by our experiences. I did the art, programming, UI, co-wrote it with Jinn, and directed the project.

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What makes Lori, your main character, special to you?


Jinn: Lori’s motivation is about breaking out of the mold. She’s the model student council member, but she’s tired of being perfect. Like many of us, she struggles between personal passion and family expectations.

Skai: Exactly. She’s not the typical “good girl.” She’s smart, but also crooked — she doesn’t rat people out, she just wants to live.

Pyr Ice: She’s young and starting to question things: Do I want something else from life? That’s a powerful teenage moment.

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How did you build the world and town of Seaview?

Skai: Honestly, just vibes. I like coastal towns, they’re sensory for me. I can hear the sea, smell the air. We’re from the Philippines, and we all live near the coast, so it came naturally. Also, I didn’t want to draw seasonal backgrounds, so I said, “Let’s set it somewhere that doesn’t snow!”

Jinn: Our school area actually inspired the layout, the cove, the coast mall, all from memory.

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How did real experiences shape the story?

Jinn: We write from experience. The “pencil scene” — the one with “Don’t do drugs”? That was a total spur-of-the-moment gag based on real school memories. I didn’t expect it to blow up, but it did!

Skai: Yeah! High school boys were wild. A lot of our jokes came from old group chats, gossip, and real people.

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What do you want players to understand about Taylor?


Skai: It’s a trope. You look at him and think you know — but you don’t. He’s not misunderstood; he’s done bad things. He’s a delinquent, but he’s also human.

Jinn: We weren’t trying to “redeem” him. He’s not the bad boy with a heart of gold, but he’s not evil either. Like real people, he’s layered.

Pyr Ice: He’s done some bad stuff, but he’s also figuring things out.

Skai: He’s based on a real boy I knew when I was 14. That friendship taught me empathy and also that people have layers.

Jinn: And to soften him, I made him kind of dumb. The scary bus-stop guy who turns out to be goofy once he talks, that’s Taylor.

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Why do you think players connect so deeply with Taylor?

Skai: He’s familiar. Everyone knew a Taylor in high school — someone loud, reckless, and kind of annoying, but real. People see a little bit of their past in him.

Jinn: He’s also authentic. We didn’t write him to be cool; we wrote him to be believable. That’s why when he says something stupid or honest, it hits harder.

Pyr Ice: The way fans react to him shows that flawed characters can still be loved. He’s messy, but he’s trying and that’s what makes him human.

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Can you tell us about Lori’s friends and how they balance the story?

Jinn: Every main character needs people to bounce off. Julio is her childhood neighbor — the friendly giant. Bernadette is the “mom friend,” always saying “Girl, what are you doing?” Reese is the ex — still in the same friend group, full of tension and old arguments.

Skai: Bernadette’s my favorite to write. She’s blunt, skeptical, and deeply caring. Julio’s scenes always make me smile he lights up the room.

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Who is Scarlett really based on?

Jinn: We know Scarlett. Personally.

Pyr Ice: A lot of our characters are based on real people, but Scarlett’s especially pointed toward someone we know.

Skai: They even acknowledged the resemblance! Scarlett’s got rich-girl issues — repression, comparison, expectations. She acts out, but she’s human. We imagine when she grows up, she’ll be chill — and yes, she will appear again.

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Tell us about the music and sound in the game.

Pyr Ice: Music is an intrinsic part of how we build worlds. We listen to playlists, share pop tracks, and talk about them constantly. I was inspired by 2000s–2010s indie rock and pop — a lot of guitars. There’s even a design logic: when Taylor appears, the acoustic becomes electric. That symbolizes his energy.

Skai: Canonically, Lori loves Taylor Swift. Taylor listens to Mayday Parade, Linkin Park.

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Exclusive content

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What can fans look forward to next?

Skai: The next update is the “Sounds of Summer” update: bright colors, new art, possibly starting with Taylor’s POV. We’re also working on Snowfall, the sequel where they’re adults. It began before Meteor Shower the art shows older Lori, Taylor, Scarlett, and Reese.

Jinn: Yeah, it’s set years later. Cody’s grown up, Reese is dramatic as ever, and we have concept art ready.

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What makes Meteor Shower shine isn’t just its story of love and youth, it’s the way every visual, melody, and dialogue line feels personal. From Skai’s sunlit art direction and Pyr Ice’s guitar-driven soundtrack to Jinn’s dialogue that feels pulled straight from old notebooks, the game carries the unmistakable warmth of something handmade and loved. Their exclusive reveals prove that this universe is only growing brighter.

At its core, this game is more than a teen romance; it’s a time capsule. A reminder of the music you loved, the friendships you kept, and the words you never got to say glowing softly, like a meteor across your own night sky.

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