Binnorie
Find Mac build on Itch.io and please rate there as well! There were two sisters sat in a bower; Binnorie, O Binnorie There came a...
Find Mac build on Itch.io and please rate there as well! There were two sisters sat in a bower; Binnorie, O Binnorie There came a...
How has Light and Night performed in the competitive otome game market? Let’s dive into the statistics and explore the Light and Night Market Analysis. Light and Night is an otome mobile game developed by Aurora Studio and published by Tencent Games. Officially launched on June 24, 2021, in China, the game has captivated players with its stunning visuals, rich narrative, and interactive romance elements. It allows players to assume the role of a junior designer in Guangqi City, navigating a story that intertwines reality with fantasy.

Since its release, Light and Night has achieved notable commercial success:
The game’s revenue performance over the past year demonstrates its ongoing success in key markets:
| Month | China Revenue | Taiwan Revenue | Korea Revenue | Total Revenue |
|---|---|---|---|---|
| Jan 2024 | $12,100,000 | $180,000 | N/A | $12,280,000 |
| Feb 2024 | $17,600,000 | $300,000 | N/A | $17,900,000 |
| Mar 2024 | $7,500,000 | $100,000 | N/A | $7,600,000 |
| Apr 2024 | $9,800,000 | $110,000 | N/A | $9,910,000 |
| May 2024 | $10,600,000 | $90,000 | N/A | $10,690,000 |
| Jun 2024 | $22,400,000 | $300,000 | $50,000 | $22,450,000 |
| Jul 2024 | $13,000,000 | $100,000 | $270,000 | $13,270,000 |
| Aug 2024 | $14,400,000 | $170,000 | $280,000 | $14,850,000 |
| Sep 2024 | $12,400,000 | $110,000 | $130,000 | $12,640,000 |
| Oct 2024 | $7,700,000 | $170,000 | $140,000 | $8,010,000 |
| Nov 2024 | $16,800,000 | $70,000 | $70,000 | $16,940,000 |
| Dec 2024 | $6,000,000 | $100,000 | $120,000 | $6,220,000 |
| Jan 2025 | $11,900,000 | $80,000 | $70,000 | $12,050,000 |
| Feb 2025 | $9,900,000 | $150,000 | $120,000 | $10,170,000 |

Light and Night Market Analysis – Monthly Breakdown by Region
A comparison of January and February Light and Night market revenue data from 2024 and 2025 highlights a notable decline:
Korea was not a major revenue source in early 2024, but by February 2025, it contributed $120,000, indicating a growing market in the region.
January 2024 vs. January 2025: A slight drop from $12.28M to $12.05M, showing relative stability but with reduced revenue in Taiwan.
February 2024 vs. February 2025: A significant decrease from $17.9M to $10.17M, suggesting weaker event-driven sales and possibly reduced player engagement.
China remains the dominant Light and Night market, but its revenue fell by 43.7% in February 2025 compared to February 2024.
Taiwan’s revenue declined by 50% in January 2025 but recovered slightly in February.
| Month | China Revenue | Taiwan Revenue | Korea Revenue | Total Revenue |
|---|---|---|---|---|
| Jan 2024 | $12,100,000 | $180,000 | N/A | $12,280,000 |
| Feb 2024 | $17,600,000 | $300,000 | N/A | $17,900,000 |
| Jan 2025 | $11,900,000 | $80,000 | $70,000 | $12,050,000 |
| Feb 2025 | $9,900,000 | $150,000 | $120,000 | $10,170,000 |

Light and Night Market Analysis – Реженуе Breakdown by Region
The revenue trends indicate a fluctuating yet resilient Light and Night market presence:
2025 revenue trends indicate a slower start compared to the highs of 2024, but earnings remain strong in the otome game segment.nue drop in February compared to January but still reflect strong earnings, particularly in China.
China remains the dominant market, consistently contributing over 90% of total revenue.
February 2024 saw the highest earnings ($17.9M), likely due to special in-game events, promotions, or collaborations.
June 2024 had an exceptional revenue peak ($22.45M), suggesting a highly successful in-game event or major content update.
A revenue dip in December 2024 ($6.22M) could indicate seasonal spending trends, competition from other games, or waning engagement.
Taiwan and Korea show moderate but steady contributions, with occasional revenue spikes correlating with content updates or regional promotions.

Light and Night Market Analysis – Monthly Revenue Trend

The game’s design caters to the female gaze, challenging traditional gaming stereotypes and resonating with a broad female audience. Players engage deeply with the characters, often participating in ritualized play and community discussions, reflecting Light and Night’s significant cultural impact.
The game has also achieved over 100,000 downloads on the Google Play Store, further showcasing its international reach and growing player base.

Beyond its commercial success, Light and Night is packed with interesting features that make it stand out in the otome genre:

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