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Tour of Life: Summer Haze Glory Days

Written by Devil Darling, Writer, Otome Enthusiast, Horror Lover
Published on May 4, 2025
 

Summer Haze Glory Days is a love letter to the emo and indie music scenes of the 2000s — a story-driven visual novel that blends tour life chaos, creative struggle, and heartfelt character dynamics. We had the pleasure of talking with the creator, Yam, about the personal roots of the game, the challenges of juggling passion and profession, and the process of bringing this nostalgic, emotionally resonant story to life.

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I’d love to hear more about your journey as a developer — how did it all start for you? What pulled you toward this path, and what kinds of challenges have you had to navigate along the way?

Yam: “I originally wanted to write graphic novels, but ended up making visual novels instead after finding out about the medium. This was in part because I liked being able to reuse character art and backgrounds throughout the whole story instead of having to draw every panel from scratch, but mainly so that I could also include features like branching storylines.”

“Making visual novels as a hobby eventually led to me working professionally in the games industry on non-VN games, which I’ve been doing for around five years now. Since visual novels have largely been a side project for me — initially done alongside course work as a student, and then later alongside a full-time job in game development — some of the biggest challenges I’ve had to face are probably time management and trying to avoid creative burn-out.”

Summer Haze Glory Days Screenshot 1
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What was it like writing Summer Haze Glory Days? The story feels really personal — did any parts of it come from your own experiences or inspirations close to home?

Yam: “On a surface level, I’m a Warped Tour era emo/scene kid who misses the days of wearing two studded belts at the same time. Underneath that, though, I wanted to tell a story about the struggles of working in a creative field, the challenges that come with making your passion into a career, and the compromises you might have to make in the pursuit of success.”

“All the bands I’ve been in were mediocre at best, so the specifics in that sense aren’t particularly personal. However, I see the major story themes as being universal to most, if not all, creative industries, and those definitely draw from personal experience.”

Summer Haze Glory Days Screenshot 2
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Do you have a favorite character to write? They all feel so believable — like people we could actually run into. Were any of them inspired by folks you know in real life?

Yam: “My favourite is whoever is easiest to write, so either Beckett or Lucas. When creating characters, I like to give most of them a little bit of myself to help me relate to or sympathise with them in some way, and then build them out from there.”

“The amount that I give each character varies, so there are some that are more heavily based on me, and some that might only share one or two superficial similarities with me just so that I have that “entry point” to get into their mindset. Funnily enough, just because a character is more similar to me doesn’t mean they’re easier to write; I would say Lucas is in the “only has superficial similarities” group.”

Summer Haze Glory Days Screenshot 3
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I really like how the different band members interact. Like how Di is tough on the new member, Lucas. What can you tell us about the inner dynamic of the band itself?

Yam: “The band members are all friends/acquaintances of the player character who didn’t have much knowledge of each other prior to joining the band, so things are still a little bit awkward between the rest of them when the player character isn’t around. This is exacerbated by the pressures of being on tour and spending so much time together in such tight quarters, so naturally some conflicts will arise.”

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Emerson seems to always be there when the main character needs someone to talk to, and imparts some good wisdom from time to time. How will their interactions impact one another in the long run, if it’s not too much of a spoiler?

Yam: “While Emerson does become a trusted confidant to the player character, his role in the story also to serve as a representation of everything the player character wishes they were: an effortlessly successful and talented musician and songwriter. How the player chooses to interact with him will impact not just the relationship between the two characters, but how the player character feels about things like fame and artistic integrity.”

Summer Haze Glory Days Screenshot 4
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It’s interesting to see how the main character reacts to their encounter with their former band member Noah, especially compared to Beckett’s who seems genuinely happy to see him. Can you tell us more about that dynamic? Are Mallory’s feelings mostly born from regret?

Yam: “Mal is a bit of an unreliable narrator. They have a tendency to project their insecurities onto others and assume the worst of people or situations at times — in this case, Mal believes that Noah is being condescending towards them. Since you’re playing from their perspective, you might be inclined to think that their impressions are accurate. However, as Beckett — someone who always has Mal’s best interests at heart — doesn’t seem to hold any animosity towards Noah, maybe Mal is actually wrong about how Noah feels about them?”

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I really love the look of Summer Haze Glory Days, it fits the setting and story perfectly. What were your inspirations for the designs and looks of the characters?

Yam: “When designing how characters look, I try to think from their perspective about what they’d want to wear, and how much time they’d realistically spend on upkeep (especially since they’re all on the road). For example, Beckett is a practical and laid-back person who wouldn’t be too fussed about appearances, so he’s in gym clothes and not always clean-shaven.”

“Given the setting, there are also quite a few strong 2000s fashion choices — some examples being Di’s layered tank tops paired with the denim miniskirt over cropped leggings, and Gabe’s waistcoat and scarf combo. A little fun fact about the character designs, though: most of them had multiple hairstyle, hair colour, and outfit options that I put up for vote on Patreon or Discord during the very early stages of the game’s development, so the final decisions weren’t usually up to me!”

Summer Haze Glory Days Screenshot 5
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And while we’re on the topic of art, we can’t forget the music of the game. Considering the story is about the struggles of band life, I can imagine the soundtrack was quite important. You mentioned it draws inspiration from 90s and 2000s emo/indie rock. Can you tell us more about that?

Yam: “The composer for the game’s soundtrack is Mijael Peralta (@mijael.peralta on Instagram), so my input was just providing the general context and feeling for each song, along with references. Some of the references were emo staples like The Promise Ring’s Nothing Feels Good and Cursive’s Domestica, but some non-emo albums like Interpol’s Turn On the Bright Lights were also included for a bit of variety. The references chosen are a bit older than the setting of the game, which was intentional; I see them being what the player character would have listened to and been inspired by, resulting in the soundtrack.”

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What has the community’s reaction to Summer Haze Glory Days been like? Did it match your expectations or exceed them? Are they excited about the full release?

Yam: “Honestly, since the setting is a bit niche, I expected the game to have a very small audience mostly made up of people nostalgic for the time period, but this wasn’t the case at all. It was surprising to see that the majority of the player base is actually made up of players who were too young to experience the scene firsthand, some of whom didn’t even have any prior knowledge of or interest in it at all. From what I’ve seen, it does seem like players are looking forward to the full release, so I’m very appreciative of everyone’s interest and patience!”

Summer Haze Glory Days Screenshot 6
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Seeing the demo is only 8 “tour dates”, I’m very curious, what are the future plans for Summer Haze Glory Days story? Could you give us a sneak peek of what we can expect?

Yam: “The demo of 8 dates might seem like a huge chunk of the game given that there are only 20 dates listed, but finishing your first playthrough will unlock a New Game+ mode. This New Game+ mode will add multiple side story events per tour date, additional content in the main story events, as well as epilogues for each of the main characters. Once the full game is out, I would recommend players play through twice (one run of the regular New Game mode followed by one run of the New Game+ mode) in order to have a complete experience of the story.”

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Could you provide our readers with an exclusive piece of art or some behind-the-scenes content from Summer Haze Glory Days? Some screenshots or concepts from early development, perhaps?

Yam: “I’d mentioned that the character designs were put up to a vote, so here are the different versions of Di’s design. Her hairstyle, hair colour, outfit, and makeup style were all voted on individually. As an additional behind-the-scenes note, Di is one of the characters that had fairly similar options — she still looks like herself in each of these sketches — while Lucas was a character whose options were so varied that he could have ended up looking like a completely different person.”

Summer Haze Glory Days Di Exclusive Art
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Summer Haze Glory Days captures something raw and real — not just about music, but about growing up, chasing dreams, and figuring yourself out along the way. And as final words from the developer, they wish to thank our readers for their interest in their “little Warped Tour period piece game,” and hope you all enjoy playing it once it’s out.

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